Tooll3 Launcher 0.9

When I made FirMark, I needed to make sure that people would start the Program with V-Sync off – to make it sure the FPS don’t get capped at the Monitors refresh rate.

So I made a little standalone application that provides a simple interface to start the demo with the desired setting. I tweaked the defaults and changed the icon and will now release it as: Tooll3 Launcher

To be used ‘Tooll3 Launcher.exe’ simply has to be copied into a previously exported directory.
If ‘Tooll3 Launcher.exe’ is started there and ‘Run Player.exe’ is clicked, a cmd process will be started which runs Player.exe with the desired settings.

Consequently, ‘Player.exe’ must not be renamed.
The name ‘Tooll3 Launcher.exe’ may be be changed as desired.

Click here to download version 0.9

Test thoroughly and use at your own risk!

FirMark released at Revision Demoparty 2023

FirMark is a DirectX 11 Benchmark inspired by the amazing “Furmark” – which I really adore.

Download program: on
Stream MP4: Still-FirMark-1080p-60fps.mp4

Since no techniques like LODs were used, this is a very fill rate intensive benchmark. Each little tree gets the same amount of love and affection from your GPU.

FirMark was made in the amazing Tooll3 with some help and hints by Pixtur.

If you want to know more about Tooll visit:

My Blender Hotkeys

With Blender 2.8 the industry compatible keys were introduced.

This (and the EEVEE renderer) are the main reason why I switched to Blender (after being a 3dsmax user for around 18 years).

Some of the functions that I desperately need all the time were / are not covered by the standard hotkeys. So I assigned them myself.

The changes are as following:

c” – Select children (of the selected object(s))

” align selected object to active object (similar to 3dsmax align)

ctrl + shift + d” duplicate linked (3dsmax instance)

g” activate / deactivate grid

F6” select shading mode

F7” toggle gizmo / origin

x” toggle snapping

If you are / were a 3dsmax user you might be able to relate. 🙂

If you’d like to use these Hotkeys – you can download them here:

Screenshot of the Blender UI with an origami Pig


I was curious how different GPUs perform with the internal Blender 2.8X EEVEE renderer. To my surprise I couldn’t find (m)any comparisons.

So I modeled an origami pig and made a quick and dirty benchmark. Mainly to compare how different GPU and CPU combinations perform when they render 10 frames of Animation.

EEVEE performance – Rendering 10 frames of animation.
The same setups benchmarked with the Unigine Valley Benchmark (Basic preset)
And the Furmark benchmark “720p” preset

Some of my conclusions:

-Older gaming GPUs that still perform decent in games are really slow

-Internal GPUs that perform pretty bad in games perform much better in EEVEE than I thought

-With older hardware: You can’t judge the EEVEE performance of a GPU from gaming-benchmarks

-Some EEVEE FX and Features are not supported by older GPUs (probably buggy drivers?)

And by the way: If you want to improve your EEVEE render performance for animations / image sequences – don’t forget that a single instance of blender never maxes out your GPU. Sometimes you need around 2 to 4 instances of blender to max out your system.

If you want to try the benchmark yourself: Here’s the download link: