My Blender Hotkeys

With Blender 2.8 the industry compatible keys were introduced.

This (and the EEVEE renderer) are the main reason why I switched to Blender (after being a 3dsmax user for around 18 years).

Some of the functions that I desperately need all the time were / are not covered by the standard hotkeys. So I assigned them myself.

The changes are as following:

c” – Select children (of the selected object(s))

” align selected object to active object (similar to 3dsmax align)

ctrl + shift + d” duplicate linked (3dsmax instance)

g” activate / deactivate grid

F6” select shading mode

F7” toggle gizmo / origin

x” toggle snapping

If you are / were a 3dsmax user you might be able to relate. 🙂

If you’d like to use these Hotkeys – you can download them here:

Screenshot of the Blender UI with an origami Pig


I was curious how different GPUs perform with the internal Blender 2.8X EEVEE renderer. To my surprise I couldn’t find (m)any comparisons.

So I modeled an origami pig and made a quick and dirty benchmark. Mainly to compare how different GPU and CPU combinations perform when they render 10 frames of Animation.

EEVEE performance – Rendering 10 frames of animation.
The same setups benchmarked with the Unigine Valley Benchmark (Basic preset)
And the Furmark benchmark “720p” preset

Some of my conclusions:

-Older gaming GPUs that still perform decent in games are really slow

-Internal GPUs that perform pretty bad in games perform much better in EEVEE than I thought

-With older hardware: You can’t judge the EEVEE performance of a GPU from gaming-benchmarks

-Some EEVEE FX and Features are not supported by older GPUs (probably buggy drivers?)

And by the way: If you want to improve your EEVEE render performance for animations / image sequences – don’t forget that a single instance of blender never maxes out your GPU. Sometimes you need around 2 to 4 instances of blender to max out your system.

If you want to try the benchmark yourself: Here’s the download link: