Since no techniques like LODs were used, this is a very fill rate intensive benchmark. Each little tree gets the same amount of love and affection from your GPU.
FirMark was made in the amazing Tooll3 with some help and hints by Pixtur.
I was curious how different GPUs perform with the internal Blender 2.8X EEVEE renderer. To my surprise I couldn’t find (m)any comparisons.
So I modeled an origami pig and made a quick and dirty benchmark. Mainly to compare how different GPU and CPU combinations perform when they render 10 frames of Animation.
Some of my conclusions:
-Older gaming GPUs that still perform decent in games are really slow
-Internal GPUs that perform pretty bad in games perform much better in EEVEE than I thought
-With older hardware: You can’t judge the EEVEE performance of a GPU from gaming-benchmarks
-Some EEVEE FX and Features are not supported by older GPUs (probably buggy drivers?)
And by the way: If you want to improve your EEVEE render performance for animations / image sequences – don’t forget that a single instance of blender never maxes out your GPU. Sometimes you need around 2 to 4 instances of blender to max out your system.